Here Interfaces are conceived to structure a choreographic
space apealing to movement and dance.
a k e o f f y o u r l e g s
:: Take of your
legs is an experiment confronting
mechanical legs to a dancer around the topic of the walk specifically
of the moving legs. The performance space was shared between the dancer
and the public. The public arriving in first had access to the sculpture
which sensors he could activate, then Veronika was to take again control
on the stage and
to confront her walk with that of the mechanical legs that answered
to her progressive approach although some of it's movements were still
induced by the public. Take off your legs was realised by the collective
: SkulpturZirkus in collaboration with the dancer Veronika Zott the
sound is by Jose Felipe Mercedes Bastante. The performance took place
in November 2000 Concordia university.
ExB/R/T - The Inhabited Body Exhibition
From November 1 until December 2, 2007
e u x Multidisciplinary Exploration
:: Jeux is
a complete environment including sculptural interfaces image and
sound. A space devoted to experiment with the human movement. Jeux
as it’s title says is an exploratory space using playfulness
a support for content, playfulness being on my point of view a privileged
tool for discovery that adult normally reserves to intimacy Therefore
Jeux is concerned as my previous works by the links of the body
to it’s envelop, it’s functions and to it’s organic
and physical rhythm. It proposes props and situations that induce
I have carried out for several years already interactive sculptures,
articulated and sensual mechanical prostheses, used as interfaces
to generate other visual movements. These installations were often
shown live within the framework of performances In Montreal (Dare-Dare;
MAI; Centre Est-Nord-Est) and Paris (Via festival). Lauren Degilio
enters this project, as a dancer and choreographer.
Description of the project
want to set up a sensitive play space whose visitors can modify
the visual environment by their movement and gesture, and through
interaction with objects. The audience will use installed sculptures
like scenic devices the. Some wearable focus the senses on a precise
content, other fix devices call upon movements to activate them.
They all evoke the organism and it’s functions. Playing with
the sculptures will start and control a video/sound environment
made from nature images and large plans.
will impose constraints with an aim of stimulating new forms and
gestural qualities in an interaction with object and image. Interaction
gives a function to the dance movements that start video image whereas
the object stays dysfunctional and useless. The object serves as
a guidance to the movements it speaks to the body that is at the
end Jeux’s true content.