Here Interfaces are conceived to structure a choreographic space apealing to movement and dance.
 


 T a k e   o f f   y o u r   l e g s

:: Take of your legs is an experiment confronting mechanical legs to a dancer around the topic of the walk specifically of the moving legs. The performance space was shared between the dancer and the public. The public arriving in first had access to the sculpture which sensors he could activate, then Veronika was to take again control on the stage and to confront her walk with that of the mechanical legs that answered to her progressive approach although some of it's movements were still induced by the public. Take off your legs was realised by the collective : SkulpturZirkus in collaboration with the dancer Veronika Zott the sound is by Jose Felipe Mercedes Bastante. The performance took place in November 2000 Concordia university.

 

img ExB/R/T - The Inhabited Body Exhibition
From November 1 until December 2, 2007

 


 J e u x
Multidisciplinary Exploration Project

:: Jeux is a complete environment including sculptural interfaces image and sound. A space devoted to experiment with the human movement. Jeux as it’s title says is an exploratory space using playfulness as a support for content, playfulness being on my point of view a privileged tool for discovery that adult normally reserves to intimacy Therefore Jeux is concerned as my previous works by the links of the body to it’s envelop, it’s functions and to it’s organic and physical rhythm. It proposes props and situations that induce visual daydream.
I have carried out for several years already interactive sculptures, articulated and sensual mechanical prostheses, used as interfaces to generate other visual movements. These installations were often shown live within the framework of performances In Montreal (Dare-Dare; MAI; Centre Est-Nord-Est) and Paris (Via festival). Lauren Degilio enters this project, as a dancer and choreographer.

Description of the project

:: I want to set up a sensitive play space whose visitors can modify the visual environment by their movement and gesture, and through interaction with objects. The audience will use installed sculptures like scenic devices the. Some wearable focus the senses on a precise content, other fix devices call upon movements to activate them. They all evoke the organism and it’s functions. Playing with the sculptures will start and control a video/sound environment made from nature images and large plans.

:: This installation will impose constraints with an aim of stimulating new forms and gestural qualities in an interaction with object and image. Interaction gives a function to the dance movements that start video image whereas the object stays dysfunctional and useless. The object serves as a guidance to the movements it speaks to the body that is at the end Jeux’s true content. 

 


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